![]() Is easily built and not resource intensive, only requiring a few units of water to maintain the greenery.Ĭan take up Beavers that could be used elsewhere, producing gears, treated planks, explosives. Players on hard mode will need a two-block-deep reservoir to withstand droughts longer than 22 days. Researching the water dump and levee allows players to make a reservoir deep enough to withstand most droughts. Water dumps take water from your storage and place it back as a block on the map. There are a great many ways to distribute water throughout a map to make lots of green area or a more convenient pumping station. Mistakes are also permanent, so saving before placing explosives is recommended. Cannot be built until explosives factory is complete. Very disruptive to set up a UGN in an established area. Placing them before will decimate your power production. Side Note: If you are using a UGN, place the connection from your water wheels to your network downstream of your water wheels. Often creates water channels that can vastly expand the green area as well. Is also viable for use through the end-game development of a city. Makes great use of already established paths, and can save on some resource costs. Platforms and paths are then built over the channel, and power shafts can be built under the paths. Easy to do and often done early game.Ĭan establish an ineffecient layout that is costly and disruptive to replace and wastes precious green space.Ī UGN (Under-Ground Network) runs power under the paths of a district, usually alongside water.īy using dynamite, land is cleared under pathways to allow water through. Power shafts or power-share buildings are placed on dirt tiles directly to move or share power.Ĭheapest option. Not a big con, and can be easily worked around with enough time and resources.Īn OGN (On-Ground Network) is quite basic and requires no extra resources to build other than the occasional power shaft. Running power above paths instead of roofs does not make the roof bonus method as easy to complete. Very much possible to run an entire game using an AGN power setup. These networks are cheap to set up and allow power distribution to the entire map without disruption. Each has its own pros and cons and all have their own place in each player's games.Īn AGN (Above-Ground Network) is a simple way to distribute power that does not require dynamite or disruption to established paths.Īn AGN is built by placing platforms anywhere on the map, usually above established paths, and running power on those platforms directly to buildings. ![]() Power has three methods, most of which you have probably seen or used before. ![]()
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